Are you familiar with the expression “chocolate-covered broccoli”? It basically refers to adding a layer of cool stuff to a layer of boring stuff. If you work with edtech & gamification, chances are you’ve heard of it.
Opponents of gamification have the opinion that enriching education with gamified elements is like pouring chocolate on top of broccoli and therefore not good at all.
Think about when you cross a street. Do you ever tend to step on the white stripes of the crosswalk—or alternatively on the spaces in between—but not on the border? Or have you ever placed bets with your friends about a hockey game on TV? How about following your pace while running and later comparing it to your other runs on a training log? Maybe spent time on selecting the best filter for your picture so that it would get attention on social media.
If you answered “yes” to any of these, you’ve gamified your life, brought some extra fun to it. In other words, you’ve covered your broccoli with some chocolate. Now my question is: why couldn’t we gamify education? (And my answer is: of course we can!)
When thinking of gamified educational materials, it is important to keep two things in mind: first, pupils/students compare them with other educational materials, not with games outside education context. Secondly, not all education should be gamified. There are several ways to Learning and gamification fits some but not all.
Avatars, levels, points, rewards, and storifying are typical features of gamification. They take nothing away from the imortance of the educational materials they are applied to, such as theory content, exercises, and tests. No, they are just there to spice up various learning situations and drive engagement.
I currently work with Bingel, a gamified environment for primary education, grades 1-6. We launched it this fall in Finland and based on the feedback we’re getting it really seems to hit the spot!
Earlier version of this post was published in Finnish on Sanoma Pro’s blog.
Flickr image CC credits: Emilien ETIENNE