This is the third and (at least for now) final part of my science center blog post trilogy. Previous posts were about interactivity and project-based learning.
In my first post I emphasized interactivity and how that separates science museums from traditional ones. Museum goers not only passively look at exhibits. Instead, they become active subjects by operating the exhibits.
Maker movement brings the interactivity phenomenon even further. Rather than allowing the visitors to interact with ready-made exhibits, why not give them components, modules, and tools to tamper with? They can then build their own exhibits for themselves and other visitors to enjoy.
Maker culture is connected with robotics startups. Hardware components are becoming cheaper and more powerful, creating new opportunities for all kinds of gadget creators. For example, who would’ve thought ten or even five years ago that you could buy a computer with $35? This is nevertheless the case currently with Raspberry Pi. My point? A science center can partner with startups to provide broader offering than it could alone.
In modern business the mantra goes that you should focus on your core strength and do the rest via partnering. This applies to science centers, too. Decades ago centers built their own factories and operated in a somewhat self-contained fashion. These days it is possible to leave the large scale manufacturing to subcontractors, and concentrate on innovating and maybe building the first prototypes.
To sum up: science centers are including other players in their ecosystem. They let visitors to interact with their exhibits and this can be boosted with allowing them to make, tweak, and tune the exhibits. They can partner with technology startups to expand offering and create mutual value. Finally, they can streamline their processes via subcontracting.
Flickr image CC credits: USFWS – Pacific Region